name crows2
type enemy
health 1
speed 15
noquake 1
bounce 1
nolife 1
lifespan 5
subject_to_obstacle 0
subject_to_wall 0
no_adjust_base 1
facing 1
palette data/chars/crows/0
anim idle
	loop 1
	offset 42 38
	bbox 0 0 0 0
	delay 4
	movea 1
	move 1
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/2
	frame data/chars/crows/2
	sound data/sounds/kree.wav
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
anim walk
	loop 1
	offset 42 38
	bbox 0 0 0 0
	delay 2
	movea 2
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/1
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/2
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/3
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
	frame data/chars/crows/4
